Dungeon Crawler Environment Art - Week 3: The Concept of Modularity
Updated: May 9, 2025
After getting things into unreal I can better understand the modular component of the project and have had some ideas from my drawing session on a hero asset matrix inspired in my drawing for games session and more of a solidified idea and theme to build around.
Key concept decision
A diablo level where spiders are the enemy.
From this idea I have generated some areas to explore:
Types of structures that would be in a spider filled area?
Cobwebs in textures
Connecting ceiling structures for movement above the player?
Hero asset possible option: Coffin style item which has a cobweb wrapped up human inside, these may be in repeating rows down the side of a building.
This week I'm getting a better idea of what theme and ideas I'd like to guide the design of this level within diablo, in drawing class I explored this alongside attempting to understand perspective better.




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