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Dungeon Crawler Environment Art - Week 3: The Concept of Modularity

Feb 3, 2025
1 min read

Updated: May 9, 2025



After getting things into unreal I can better understand the modular component of the project and have had some ideas from my drawing session on a hero asset matrix inspired in my drawing for games session and more of a solidified idea and theme to build around.


Key concept decision

A diablo level where spiders are the enemy.


From this idea I have generated some areas to explore:

Types of structures that would be in a spider filled area?

Cobwebs in textures

Connecting ceiling structures for movement above the player?


Hero asset possible option: Coffin style item which has a cobweb wrapped up human inside, these may be in repeating rows down the side of a building.


This week I'm getting a better idea of what theme and ideas I'd like to guide the design of this level within diablo, in drawing class I explored this alongside attempting to understand perspective better.




 
 
 

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Game Art Student @Falmouth University

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© 2025 BY CHARLES DAVIES.

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