<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Charles Davies Game Art]]></title><description><![CDATA[Charles Davies]]></description><link>https://charlesdavies978.wixsite.com/charles-davies/blog</link><generator>RSS for Node</generator><lastBuildDate>Sun, 18 Oct 2026 23:50:37 GMT</lastBuildDate><atom:link href="https://charlesdavies978.wixsite.com/charles-davies/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[The first 5 Zbrush Brushes to use as a Student Character Artist ]]></title><description><![CDATA[As a Game Art student at Falmouth University I've recently got past my first year and the initial steep learning curve that it takes getting used to new software and techniques. I wanted to share some of my most useful go to brushes I use probably 80% of the time. Here I'll be sharing my 5 top brushes to use when you're a beginner or student learning to use Zbrush. I've tried to make it short and no-nonsense. I've included the 3 letter keyboard shortcuts for each brush which I've come to know...]]></description><link>https://charlesdavies978.wixsite.com/charles-davies/post/the-first-5-zbrush-brushes-i-use-as-a-student-real-time-character-artist</link><guid isPermaLink="false">697fd5ab423a54390b958463</guid><category><![CDATA[Tips and Tricks]]></category><pubDate>Sun, 01 Feb 2026 23:09:12 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5c371e_06d815efd99447ccb1426e82fb2de342~mv2.jpg/v1/fit/w_1000,h_920,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>charlesdavies978</dc:creator></item><item><title><![CDATA[Drawing for Games sketching]]></title><description><![CDATA[Here is a gallery of my 10 weeks of drawing for games: Week 1 thumbnails Week 2 figuring out perspective lines and vanishing points as...]]></description><link>https://charlesdavies978.wixsite.com/charles-davies/post/drawing-for-games-sketching</link><guid isPermaLink="false">681d31112d8811f07a23df73</guid><pubDate>Thu, 08 May 2025 22:35:21 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5c371e_8714c1fadeea45189daa06e01ba8c3bf~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>charlesdavies978</dc:creator></item><item><title><![CDATA[Dungeon Crawler Environment Art - Week 10: Lighting and Lanterns]]></title><description><![CDATA[In the final sprint for getting the project over the line I could see the importance of incorporating my lanterns which I had written...]]></description><link>https://charlesdavies978.wixsite.com/charles-davies/post/dungeon-crawler-environment-art-week-10</link><guid isPermaLink="false">67a0cff6e66022f6e68a1716</guid><pubDate>Mon, 03 Feb 2025 14:17:42 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5c371e_8ae3584ad791426aa8b7d89ca49f8cab~mv2.png/v1/fit/w_1000,h_894,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>charlesdavies978</dc:creator></item><item><title><![CDATA[Dungeon Crawler Environment Art - Week 9: Spider prison cage and decals]]></title><description><![CDATA[This week I focused on adding additional content that would make the space feel more true to my original idea, creating the model for the...]]></description><link>https://charlesdavies978.wixsite.com/charles-davies/post/dungeon-crawler-environment-art-week-9</link><guid isPermaLink="false">67a0cfe5e66022f6e68a16df</guid><pubDate>Mon, 03 Feb 2025 14:17:18 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5c371e_b49bab4521b04512a089b814348bb7c9~mv2.png/v1/fit/w_1000,h_841,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>charlesdavies978</dc:creator></item><item><title><![CDATA[Dungeon Crawler Environment Art - Week 8: Shrine daemon spider/woman]]></title><description><![CDATA[Quick 2d concept and reference I started my idea for the cross breed spider woman in sketch form, initially copying an existing image of...]]></description><link>https://charlesdavies978.wixsite.com/charles-davies/post/dungeon-crawler-environment-art-week-8</link><guid isPermaLink="false">67a0cfb03b37fcacb8c015de</guid><pubDate>Mon, 03 Feb 2025 14:16:26 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5c371e_7ef9b00d71eb4473ae8861821380e0b2~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>charlesdavies978</dc:creator></item><item><title><![CDATA[Dungeon Crawler Environment Art - Week 7: A rocky time]]></title><description><![CDATA[This week I have made a big effort to try to actualise my project and piece it together so that I can see where I'm at in the project and...]]></description><link>https://charlesdavies978.wixsite.com/charles-davies/post/dungeon-crawler-environment-art-week-7</link><guid isPermaLink="false">67a0cf95e9a1a4c190aeeb9d</guid><pubDate>Mon, 03 Feb 2025 14:15:59 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5c371e_61d574545d47424e90ac0ff8626acbba~mv2.png/v1/fit/w_1000,h_836,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>charlesdavies978</dc:creator></item><item><title><![CDATA[Dungeon Crawler Environment Art - Week 6:]]></title><description><![CDATA[This week i focused on consolidating my work into unreal to make my overall structure, revisiting block in, snapping points. Making my...]]></description><link>https://charlesdavies978.wixsite.com/charles-davies/post/dungeon-crawler-environment-art-week-6</link><guid isPermaLink="false">67a0cf5d99f2a90750094657</guid><pubDate>Mon, 03 Feb 2025 14:15:36 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5c371e_2a03350a37174a7889c53098ae4ccde5~mv2.png/v1/fit/w_1000,h_831,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>charlesdavies978</dc:creator></item><item><title><![CDATA[Dungeon Crawler Environment Art - Week 5: Trim sheet]]></title><description><![CDATA[I had worse artefacts before this but didnt get a chance to screenshot, this was the last small geometry error I fixed on my trimsheet...]]></description><link>https://charlesdavies978.wixsite.com/charles-davies/post/dungeon-crawler-environment-art-week-5</link><guid isPermaLink="false">67a0cf483b37fcacb8c01454</guid><pubDate>Mon, 03 Feb 2025 14:14:45 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5c371e_61bb5f8eeca544f9a90b32a36fae4596~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>charlesdavies978</dc:creator></item><item><title><![CDATA[Dungeon Crawler Environment Art - Week 4: Archway, walls and Pillars]]></title><description><![CDATA[This week I could feel a building pressure to complete more modelling and build out my base of assets. Working on my modelling and...]]></description><link>https://charlesdavies978.wixsite.com/charles-davies/post/copy-of-dungeon-crawler-environment-art-week-4</link><guid isPermaLink="false">67a0cf26e66022f6e68a1431</guid><pubDate>Mon, 03 Feb 2025 14:14:16 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5c371e_a1a1260acc2748aeb597891ca63e8336~mv2.png/v1/fit/w_420,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>charlesdavies978</dc:creator></item><item><title><![CDATA[Dungeon Crawler Environment Art - Week 3: The Concept of Modularity]]></title><description><![CDATA[After getting things into unreal I can better understand the modular component of the project and have had some ideas from my drawing...]]></description><link>https://charlesdavies978.wixsite.com/charles-davies/post/dungeon-crawler-environment-art-week-3-the-concept-of-modularity</link><guid isPermaLink="false">67a0cecde9a1a4c190aee8ac</guid><pubDate>Mon, 03 Feb 2025 14:13:06 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5c371e_9852dfe3ab6c4e3cb7c9c579a0757d28~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>charlesdavies978</dc:creator></item><item><title><![CDATA[Dungeon Crawler Environment Art - Week 2: Blocking out]]></title><description><![CDATA[At this point I now have a wider awareness of what is required of the project, I'm taking this week to understand the technical aspects...]]></description><link>https://charlesdavies978.wixsite.com/charles-davies/post/dungeon-crawler-environment-art-week-2-blocking-out</link><guid isPermaLink="false">67a0ce661b4ccb5a37c33a1e</guid><pubDate>Mon, 03 Feb 2025 14:11:44 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5c371e_1a093383b2a649c48cc18cd930ed5a87~mv2.png/v1/fit/w_984,h_637,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>charlesdavies978</dc:creator></item><item><title><![CDATA[Dungeon Crawler Environment Art - Week 1: Research &#38; Brief]]></title><description><![CDATA[After reading the brief I've made a few tasks for myself to complete to organise my time this week and try to get ahead of the project....]]></description><link>https://charlesdavies978.wixsite.com/charles-davies/post/dungeon-crawler-environment-art-week-1-research-brief</link><guid isPermaLink="false">67925ac37a828687c60f6ca4</guid><pubDate>Mon, 03 Feb 2025 14:10:26 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5c371e_78b0b09c396844c193c2421729877d9e~mv2.png/v1/fit/w_1000,h_990,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>charlesdavies978</dc:creator></item></channel></rss>